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Blackbird

Lonewolf

Polar
THE Organization

A Role-Playing game of low tech espionage and high cinematic action.

Join THE Organization in its battle against terrorism across the globe. From covert meetings in Prague, to undersea combat in the South Pacific, to assassinations here in the US of A, you’ll do it all. It’s tightrope intrigue and gritty combat in the two-fisted-bullet-riddled bombastic world of THE Organization!

THE Story

I am Blackbird, and this is how the story goes.

My past….. I don't really remember; only bits and pieces, but mostly fog. My first vivid memory is of the first day of cadet training on April 4, 1992; I was eighteen, on that day in fact, at least that is what I was told. I was one of the first four cadets to be trained as operatives for C.A.L. (Covert Anti-terrorist Legion). C.A.L. was originally set up by untraceable government money and unaccounted for government technology, the resources were to be used to secretly and quietly eradicate all terrorist threats by any means necessary. Like any organization that is unaccounted for and unknown by most sectors C.A.L. grew on its own and became a part of the terrorist activities it was meant to prevent. C.A.L. in fact became anything anyone with enough money wanted it to be. The operatives that were unaware of the corruption were always lead to believe that their missions were of honorable intent and the operatives that were aware of the corruption made sure the others never found out what was truly happening.

Team Alpha was an elite team of operatives. We were the first, most decorated, and most capable team to ever come from C.A.L. Lone Wolf, Falcon, and Stocker were my comrades in arms on Team Alpha. I was never exactly sure why we were chosen or what our lives were like before all of this, I just couldn't remember. So I snooped around a year ago and found out, that we were not chosen we were made. We were C.A.L.'s first successful human cloning experiments, none of which have ever been as successful since, or so I thought. When I learned of this information I started snooping around for more information. Big mistake! I must have asked too many questions. I put my time, my life, and my blood into C.A.L., I was C.A.L. but after I started snooping around I was placed on increasingly more deadly missions by The Council. The Council is made up of money and power hungry psychos like Marauder, Fox and to my surprise and disdain, my team mate Stocker. The Council plans on stopping at nothing to fulfill their hidden agendas and The Council runs every operation that C.A.L. is a part of. Luckily I was trained very well and I managed to avoid the fate The Council had planned for me. I came back from every mission, mostly alive, I think. Unfortunately, I am not sure anymore; who I am, or perhaps which Blackbird I am.

See, life as I knew it, all ended 3 months ago, when I saw myself, my other self, for the first time. Come to think of it there may be several others of me but so far I have only seen one at a time so I am telling myself there is only one other me. I am sure none of this makes sense as it barely makes sense to me but I will try to explain. We were on a mission, a mission that was supposed to be my last, thanks to Marauder, when I saw myself. There I was, or he was, trying to kill me. Having yourself try to kill yourself, very disturbing experience, to say the least. (Think about it for a moment) Polar was meant to kill me and the clone of me was to take my place and corrupt the rest of Team Alpha from within. Fortunately for me Polar had ideas of his own and was not the lackey Marauder and Hornet expected him to be. Marauder was in the galley of the small C.A.L. plane waiting for Polar to do his job, as Polar came to me to offer me the specially poisoned drink meant just for me, he tripped shattering the glass and shining light right onto Marauder's katana, a glint of steel I was more than familiar with. I knew at that moment I was not going to liberate hostages but I was going to be ashes to ashes very soon. I rose from the seat to engage Marauder before he could obliterate me and that is when my clone came in from the cockpit to make sure he had the position in C.A.L. he had been designed to have. As my clone and I fought, which still blows my mind, I saw Stocker working over Polar and Hornet and Marauder parachute from the plane. Hornet planted explosives by the exit door of the plane before parachuting away and tossing his flask of lighter fluid at Polar's head. Polar swayed and went down and Stoker grabbed his parachute and made the jump as well. I turned instinctively to grab Stocker before he could get away and realized too late that the blow to the back of my head was coming. At this point I only have Polar's account of how he stabbed my clone in the back going only by instinct that he was stabbing the right Blackbird, took the clone's parachute, grabbed me and jumped from the plane. I have a vague, dreamlike memory of seeing myself lying in a pool of blood in the plane, it shakes me now and then but I tell myself that must have been the last thing I saw before we jumped from the plane. Polar and I had a rough landing but at least we were hidden from Hornet, Marauder and Stocker and we survived our final C.A.L. mission. Since that day, several of us have been expelled from C.A.L. forced to live in disguise, always trying to find the root of the corruption and return to what things once were. We started THE Organization (Terror Hates Enemies) to continue the work we were engineered, or recruited for and to find a way to restore C.A.L. to the organization it once was. We have links to several of our old friends and are recruiting many new agents for the cause, but we are always wary because just as we can send agents into the C.A.L. world to gain what we need so can they send operatives into our world.

THE System

The Game Master will be known as the “Mission Admin” and he/she will be responsible for creating and narrating missions in which agents will attempt to further the cause of THE Organization or of C.A.L. During these missions agents will have to use the gaming system to see if they have been successful in their attempts.

The Gaming system is a simple one. No percentages, no 20 sided dice. It only requires three 6-sided dice (3d6). That is all.

Each time an agent wants to accomplish a task they must advise the “Mission Admin” of what they want to do. He/She will then tell the agent if this is possible and which skill will be required to accomplish said task. Now roll (3d6), and total them up. This total must be less than the Basic Attribute needed plus the level of the skill used. For example, Agent Bob is climbing a rock face. Bob has a STR of 9 and a climbing skill at level 1. (9+1=10) The player must roll a 10 or less with (3d6), in order to climb the rock face for a successful skill check. If the player rolls higher than a 10, this is a failed skill check.

However, it is not necessary to have the skill needed to try to accomplish a task. If for example, agent Bob wants to track someone but he does not have the tracking skill he can still attempt to do so, but now he is at a disadvantage because he has never learned the necessary skill. Bob has

an intelligence of 8, no skill level and he is at a disadvantage of at least a -2 (disadvantage rated by “Mission Admin”), so he must roll a 6 or less with (3d6).

The idea of the game is not to concern yourself with do I have the skill to attempt what I am considering, will my dice roll right for me tonight, or will the Mission Admin tell me I can't climb the mountain in my underwear. The point is to go into the game and try to complete your mission at all cost, if your first idea is shot down, or your roll makes you unsuccessful at what you are trying to accomplish then consider another course of action, or if you are really stubborn keep plodding away at your current course of action until you succeed or die trying.

THE Characters
Blackbird: Blackbird is the self proclaimed leader of THE Organization, since he is the one who started the whole thing. Once a lead agent for C.A.L., Blackbird was used, betrayed and targeted, his own teammates tried to assassinate him because he had come to close to the truth about C.A.L.’s true intentions. Fortunately for Blackbird he escaped death and started THE Organization in order to thwart C.A.L. in their terroristic agenda.

Lonewolf: Lonewolf is another previous agent of C.A.L. who has turned to THE Organization as a means to bring down C.A.L. and everything it stands for. Lonewolf is a clone of Marauder or Marauder is a clone of Lonewolf or most likely they are both a clone of someone before them, whatever the case may be Lonewolf is none too thrilled to be genetically linked to that madman and he is intent on making sure he is the only one left standing with their genes.

Polar: Polar learned a twisted version of loyalty from the Russian mob, and that ingrained sense of loyalty served Blackbird well, since Polar helped him escape certain death. Now Polar, who is a founding member of THE Organization, works every waking moment to bring C.A.L. to its knees. Polar loves to provide pain to those he feels most certainly deserve it, and he is always ready to provide pain to C.A.L whenever the chance arises.

Marauder: Marauder is insanity housed in human clothing. There is no way to tell what his intentions are or even if he has intentions that are preformed. Marauder likes chaos and he enjoys the chaos he and C.A.L. create together. When Marauder is around there is sure to be trouble, so prepare your weapons and stay alert.

Fox: Fox is a twisted, dark woman who loves power and the pain of others. Fox runs C.A.L with an iron fist and expects nothing less than perfection and loyalty from everyone she commands. Fox uses C.A.L. as a means to amass wealth while spreading terror wherever possible. Fox will rarely be found in the midst of the carnage she loves herself entirely too much to put herself in harm’s way.

Hornet: Hornet is cloning at its worst. In an attempt to take the best features from each cloned agent and create a super agent, C.A.L. instead created a super freak. Hornet drinks lighter fluid for fun, he starts fires for fun, he starts fights for fun. Hornet likes anarchy and he likes his fun. He is often Marauder’s little lapdog because that brings plenty of chaos, anarchy and fun.

Marauder

Fox

Hornet

 

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